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the baite studios

site of an indie solo game dev

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Category: #gamedev

#2 game dev stuff | binary space partitioning

Posted On February 19, 2023March 22, 2024 By Jan

In this blog post, we’ll explore how to implement a binary space partitioning algorithm for procedural dungeon generation like in the following image. How did CONTINUE READING

Category: #gamedev

#1 game dev stuff | object placement

Posted On January 29, 2023March 22, 2024 By Jan1 Comment

Hey there! As the title suggests, I want to talk about how I managed to turn image A into this breathtaking and awesome composition of CONTINUE READING