Greetings! In this post, I would like to discuss a few tweaks I have made to the combat system to enhance its appearance and overall CONTINUE READING
#2 game dev stuff | binary space partitioning
In this blog post, we’ll explore how to implement a binary space partitioning algorithm for procedural dungeon generation like in the following image. How did CONTINUE READING
#1 game dev stuff | object placement
Hey there! As the title suggests, I want to talk about how I managed to turn image A into this breathtaking and awesome composition of CONTINUE READING