Hello, everyone! Continuing from last week’s update, I’ve completed the foundational theme track for the game. While I’d love to share the entire track, file CONTINUE READING
#21 game dev stuff | battle mechanics
Greetings, everyone! I’m excited to share the latest progress on my project with you. Building upon the layout I introduced last week, and considering that CONTINUE READING
#15 game dev stuff | fixing camera issues
Greetings, fellow developers! I hope you’re all doing well. In my previous update, I discussed my exploration of different approaches, such as dithering effects, to CONTINUE READING
#14 game dev stuff | dithering
Greetings, fellow developers! I hope you’re all doing well. This week, I dedicated my time solely to coding, focusing on optimizing an essential aspect of CONTINUE READING
#8 game dev stuff | procedural rewards
Rewards or loot mechanics are a popular feature in many games, including RPGs, action games, and even mobile games. The ability to collect and acquire CONTINUE READING
#7 game dev stuff | dodge mechanics
Dodge mechanics are a popular feature in many video games, especially those with fast-paced combat. They allow players to avoid incoming attacks, giving them more CONTINUE READING
#6 game dev stuff | adding poise
Are you tired of your game’s combat feeling stale and lacking in realism? Have you ever wanted to add a feature where characters can stagger CONTINUE READING
#3 game dev stuff | destructible objects
Hello readers! In this post I want to focus on implementing destructible objects. Sure, show us how to do it! To start, I created a CONTINUE READING