Greetings, fellow game developers! Today, I want to share with you an exciting development in my current project: the creation of a dungeon map. In CONTINUE READING
#9 game dev stuff | unity shader graph
This blog post will detail my experience utilizing Shader Graph to randomize 16×16 pixel textures on a grid structure. Step 1: Import Textures as Texture2DArray CONTINUE READING
#8 game dev stuff | procedural rewards
Rewards or loot mechanics are a popular feature in many games, including RPGs, action games, and even mobile games. The ability to collect and acquire CONTINUE READING