game dev stuff #21

battle screen ui layout

battle mechanics

or how to add a deckbuilder

Greetings, everyone! I’m excited to share the latest progress on my project with you. Building upon the layout I introduced last week, and considering that my current project leans toward a deckbuilder game, I delved into implementing basic card mechanics this week.

The result? I successfully created a fundamental deck structure that includes various types of cards. Players can now utilize these cards during gameplay. Once a card is used, it is automatically discarded, and players draw a fixed number of cards at the start of each turn.

This addition marks a significant step forward in shaping the gameplay experience of my project. I’m looking forward to refining and expanding upon these mechanics in the coming weeks.

Thank you for your continued support and interest. Stay tuned for more updates and exciting developments!

Until next time, happy coding!