turn-based battle and character stats
or how to make it RPGlike
Greetings, fellow developers! I’m excited to share the progress I’ve made this week in my project. One of the key accomplishments is the implementation of attributes for all in-game characters. Additionally, I’ve defined the structure for turn-based battles, a crucial component of the game.
Looking ahead, I have plans to further enhance the organization of the battle logic. My goal is to transfer certain aspects of the battle system into their own scriptable objects. This approach will help minimize dependencies and result in cleaner, more maintainable code.
Thank you for following along with my development journey. Stay tuned for more updates and exciting developments on the horizon!
Until next time, happy coding!