Greetings! I’m still actively working on bringing the demo/prototype/vertical slice to life. My focus has been on addressing minor issues such as refining the fog CONTINUE READING
#26 game dev stuff | still demo/prototype
Hello there! Building upon the changes from last week, I’ve implemented a new dice pool system, streamlining the necessary stats to five – half of CONTINUE READING
#25 game dev stuff | demo/prototype
Hello, everyone! Continuing from last week’s update, I’ve completed the foundational theme track for the game. While I’d love to share the entire track, file CONTINUE READING
#24 game dev stuff | name your game
Dear game devs! I’m still battling COVID, which is making coding quite challenging. So, I’ve shifted my focus to planning and doing some art, which CONTINUE READING
#3 break | extended break
Hello, everyone! Unfortunately, there hasn’t been much progress since last week as I’ve come down with COVID and I’m currently bedridden, focusing on getting back CONTINUE READING
#2 break | ending vacation
Hello, everyone! I’ve returned from my trip to Turkey, and I’m brimming with newfound energy and a host of exciting ideas. I can’t wait to CONTINUE READING
#1 break | taking a break
Hello, everyone! I wanted to let you know that in the upcoming week, I’ll be taking a break from coding and game development as I’ll CONTINUE READING
#23 game dev stuff | game flow
Despite my recent focus on my Steam page, I made a deliberate choice to take a break this week and concentrate on enhancing the flow CONTINUE READING
#22 game dev stuff | turn-based and stats
Greetings, fellow developers! I’m excited to share the progress I’ve made this week in my project. One of the key accomplishments is the implementation of CONTINUE READING
#21 game dev stuff | battle mechanics
Greetings, everyone! I’m excited to share the latest progress on my project with you. Building upon the layout I introduced last week, and considering that CONTINUE READING