Hello there! Building upon the changes from last week, I’ve implemented a new dice pool system, streamlining the necessary stats to five – half of the previous count.

Additionally, I’ve worked on standardizing the visual effects (VFX) for battles. Despite having 27 unique cards, each requiring a distinct animation, the intricate process of crafting these animations is quite time-consuming. To provide immediate feedback for players, I’ve opted for a temporary solution, replacing the current animations with a straightforward screen shake effect.

This adjustment ensures a basic level of feedback until more elaborate animations are incorporated later in the development phase.

Stay tuned for further updates!

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