still working towards the demo/prototype
or how to simplify vfx
Hello there! Building upon the changes from last week, I’ve implemented a new dice pool system, streamlining the necessary stats to five – half of the previous count.
Additionally, I’ve worked on standardizing the visual effects (VFX) for battles. Despite having 27 unique cards, each requiring a distinct animation, the intricate process of crafting these animations is quite time-consuming. To provide immediate feedback for players, I’ve opted for a temporary solution, replacing the current animations with a straightforward screen shake effect.
This adjustment ensures a basic level of feedback until more elaborate animations are incorporated later in the development phase.
Stay tuned for further updates!