Greetings! In this post, I would like to discuss a few tweaks I have made to the combat system to enhance its appearance and overall CONTINUE READING
#6 game dev stuff | adding poise
Are you tired of your game’s combat feeling stale and lacking in realism? Have you ever wanted to add a feature where characters can stagger CONTINUE READING
#5 game dev stuff | enemy AI
As a game developer, one of the most important aspects of creating a compelling game is having an effective and challenging enemy AI. One way CONTINUE READING
#4 game dev stuff | texture arrays
If you’re a game developer, you know how important it is to optimize your game’s performance. One way to do this is by using texture CONTINUE READING
#2 game dev stuff | binary space partitioning
In this blog post, we’ll explore how to implement a binary space partitioning algorithm for procedural dungeon generation like in the following image. How did CONTINUE READING
#1 game dev stuff | object placement
Hey there! As the title suggests, I want to talk about how I managed to turn image A into this breathtaking and awesome composition of CONTINUE READING