or how I didn’t accomplish as much as I had hoped
Hello, fellow developers! I hope you’re all doing well. Today’s update is relatively concise, as I mainly focused on crafting new models and animations for my project. However, the major highlight of this week was embarking on the creation of the first boss character.
Designing the boss’s unique style was an exciting challenge that I thoroughly enjoyed. However, to ensure a seamless gameplay experience, I dedicated considerable effort to optimizing the boss’s behavior and interactions.
As with any major character development, striking the right balance between aesthetics and performance is crucial. I paid close attention to how the boss will move, attack, and react during gameplay, aiming to create an engaging and formidable encounter for players.
Despite the meticulous planning and tweaking, I am thrilled with the progress made so far. The boss is shaping up to be an impressive addition to the game, and I am excited to see how players will react to this thrilling challenge.
Thank you for following my journey, and I look forward to sharing more updates soon. Happy coding and game development to all of you!
Until next time!