Hello there! This week, while working on my current project, I’ve come to realize the importance of adopting a more structured approach to maximize my CONTINUE READING
#11 game dev stuff | master scene and transitions
Hey there, fellow game developers! Today, I’m excited to discuss an upgraded scene structure that has taken my Unity projects to new heights. By implementing CONTINUE READING
#10 game dev stuff | combat improvements
Greetings! In this post, I would like to discuss a few tweaks I have made to the combat system to enhance its appearance and overall CONTINUE READING
#9 game dev stuff | unity shader graph
This blog post will detail my experience utilizing Shader Graph to randomize 16×16 pixel textures on a grid structure. Step 1: Import Textures as Texture2DArray CONTINUE READING
#8 game dev stuff | procedural rewards
Rewards or loot mechanics are a popular feature in many games, including RPGs, action games, and even mobile games. The ability to collect and acquire CONTINUE READING
#7 game dev stuff | dodge mechanics
Dodge mechanics are a popular feature in many video games, especially those with fast-paced combat. They allow players to avoid incoming attacks, giving them more CONTINUE READING
#6 game dev stuff | adding poise
Are you tired of your game’s combat feeling stale and lacking in realism? Have you ever wanted to add a feature where characters can stagger CONTINUE READING
#5 game dev stuff | enemy AI
As a game developer, one of the most important aspects of creating a compelling game is having an effective and challenging enemy AI. One way CONTINUE READING
#4 game dev stuff | texture arrays
If you’re a game developer, you know how important it is to optimize your game’s performance. One way to do this is by using texture CONTINUE READING
#3 game dev stuff | destructible objects
Hello readers! In this post I want to focus on implementing destructible objects. Sure, show us how to do it! To start, I created a CONTINUE READING