Greetings, everyone! I hope you’re all doing well. I’m excited to share my weekly update, although I must confess that last week wasn’t filled with CONTINUE READING
#17 game dev stuff | level design
Greetings, fellow game developers! I’m excited to share my progress from this week with you. The main focus of my efforts was on designing the CONTINUE READING
#6 art stuff | new models
Hello, fellow developers! I hope you’re all doing well. Today’s update is relatively concise, as I mainly focused on crafting new models and animations for CONTINUE READING
#16 game dev stuff | updating tile sets
Hello there! In my very first post, I shared insights on utilizing procedural algorithms to create visually appealing tile sets. As my project progressed, I CONTINUE READING
#15 game dev stuff | fixing camera issues
Greetings, fellow developers! I hope you’re all doing well. In my previous update, I discussed my exploration of different approaches, such as dithering effects, to CONTINUE READING
#14 game dev stuff | dithering
Greetings, fellow developers! I hope you’re all doing well. This week, I dedicated my time solely to coding, focusing on optimizing an essential aspect of CONTINUE READING
#5 art stuff | pixel art and animations
Greetings, fellow game developers! Not much to share with all of you this week. Mainly worked to fix some old animations, and created some icons, CONTINUE READING
#13 game dev stuff | mapping the dungeon
Greetings, fellow game developers! Today, I want to share with you an exciting development in my current project: the creation of a dungeon map. In CONTINUE READING
#4 art stuff | pixel art
Greetings, fellow game developers! I’m excited to share with you my recent breakthrough in productivity. After realizing the importance of structure and focus in my CONTINUE READING
#12 game dev stuff | planning ahead
Hello there! This week, while working on my current project, I’ve come to realize the importance of adopting a more structured approach to maximize my CONTINUE READING