Skip to content
Primary Menu
  • start here
  • blog
  • news
  • presskit
the baite studios

site of an indie solo game dev

#gamedev

Category: #gamedev

#12 game dev stuff | planning ahead

Posted On June 4, 2023February 10, 2025 By Jan
zig zag pattern

Hello there! This week, while working on my current project, I’ve come to realize the importance of adopting a more structured approach to maximize my CONTINUE READING

Category: #gamedev

#11 game dev stuff | master scene and transitions

Posted On May 21, 2023January 14, 2025 By Jan
loading symbol

Hey there, fellow game developers! Today, I’m excited to discuss an upgraded scene structure that has taken my Unity projects to new heights. By implementing CONTINUE READING

Category: #gamedev

#10 game dev stuff | combat improvements

Posted On May 14, 2023February 2, 2025 By Jan
unity scriptable objects combat

Greetings! In this post, I would like to discuss a few tweaks I have made to the combat system to enhance its appearance and overall CONTINUE READING

Category: #gamedev

#9 game dev stuff | unity shader graph

Posted On April 30, 2023January 14, 2025 By Jan

This blog post will detail my experience utilizing Shader Graph to randomize 16×16 pixel textures on a grid structure. Step 1: Import Textures as Texture2DArray CONTINUE READING

Category: #gamedev

#8 game dev stuff | procedural rewards

Posted On April 9, 2023December 22, 2024 By Jan
procedural loot gamedev table item effect

Rewards or loot mechanics are a popular feature in many games, including RPGs, action games, and even mobile games. The ability to collect and acquire CONTINUE READING

Category: #gamedev

#7 game dev stuff | dodge mechanics

Posted On April 2, 2023December 22, 2024 By Jan
dodge animation mechanics game dev

Dodge mechanics are a popular feature in many video games, especially those with fast-paced combat. They allow players to avoid incoming attacks, giving them more CONTINUE READING

Category: #gamedev

#6 game dev stuff | adding poise

Posted On March 26, 2023December 22, 2024 By Jan
poise system unity combat mechanic

Are you tired of your game’s combat feeling stale and lacking in realism? Have you ever wanted to add a feature where characters can stagger CONTINUE READING

Category: #gamedev

#5 game dev stuff | enemy AI

Posted On March 19, 2023December 22, 2024 By Jan
visual studio behaviour tree boilerplate code

As a game developer, one of the most important aspects of creating a compelling game is having an effective and challenging enemy AI. One way CONTINUE READING

Category: #gamedev

#4 game dev stuff | texture arrays

Posted On March 12, 2023December 22, 2024 By Jan
unity texture2darray

If you’re a game developer, you know how important it is to optimize your game’s performance. One way to do this is by using texture CONTINUE READING

Category: #gamedev

#3 game dev stuff | destructible objects

Posted On March 5, 2023March 22, 2024 By Jan
destructible object unity

Hello readers! In this post I want to focus on implementing destructible objects. Sure, show us how to do it! To start, I created a CONTINUE READING

Posts navigation

Older posts
Newer posts