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the baite studios

site of an indie solo game dev

#gamedev

Category: #gamedev

#22 game dev stuff | turn-based and stats

Posted On September 10, 2023February 17, 2025 By Jan
colorful rpg dice

Greetings, fellow developers! I’m excited to share the progress I’ve made this week in my project. One of the key accomplishments is the implementation of CONTINUE READING

Category: #gamedev

#21 game dev stuff | battle mechanics

Posted On September 3, 2023February 17, 2025 By Jan
battle screen ui layout

Greetings, everyone! I’m excited to share the latest progress on my project with you. Building upon the layout I introduced last week, and considering that CONTINUE READING

Category: #gamedev

#20 game dev stuff | battle UI

Posted On August 27, 2023February 12, 2025 By Jan
battle screen ui layout

Hello, followers! I’ll keep this update brief as I’ve just returned from the gamescom and I’m quite exhausted. Last week, I dedicated most of my CONTINUE READING

Category: #gamedev

#19 game dev stuff | locomotion

Posted On August 20, 2023February 17, 2025 By Jan
2.5D walking animation paper mario style

Hello there, dear readers! As I mentioned in my previous update, I’ve been diligently working on establishing the foundational elements of my second project. In CONTINUE READING

Category: #gamedev

#18 game dev stuff | publish asap

Posted On August 13, 2023February 14, 2025 By Jan

Hello fellow developers! I’m thrilled to bring you a significant update this week. As I delved into refining the basic layout and blockout of my CONTINUE READING

Category: #gamedev

#17 game dev stuff | level design

Posted On July 30, 2023February 10, 2025 By Jan
level design layout

Greetings, fellow game developers! I’m excited to share my progress from this week with you. The main focus of my efforts was on designing the CONTINUE READING

Category: #gamedev

#16 game dev stuff | updating tile sets

Posted On July 16, 2023February 8, 2025 By Jan

Hello there! In my very first post, I shared insights on utilizing procedural algorithms to create visually appealing tile sets. As my project progressed, I CONTINUE READING

Category: #gamedev

#15 game dev stuff | fixing camera issues

Posted On July 9, 2023February 12, 2025 By Jan
unity camera movement

Greetings, fellow developers! I hope you’re all doing well. In my previous update, I discussed my exploration of different approaches, such as dithering effects, to CONTINUE READING

Category: #gamedev

#14 game dev stuff | dithering

Posted On July 2, 2023February 10, 2025 By Jan

Greetings, fellow developers! I hope you’re all doing well. This week, I dedicated my time solely to coding, focusing on optimizing an essential aspect of CONTINUE READING

Category: #gamedev

#13 game dev stuff | mapping the dungeon

Posted On June 18, 2023January 31, 2025 By Jan
dungeon map pseudo code unity c#

Greetings, fellow game developers! Today, I want to share with you an exciting development in my current project: the creation of a dungeon map. In CONTINUE READING

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