This blog post will detail my experience utilizing Shader Graph to randomize 16×16 pixel textures on a grid structure. Step 1: Import Textures as Texture2DArray CONTINUE READING
#8 game dev stuff | procedural rewards
Rewards or loot mechanics are a popular feature in many games, including RPGs, action games, and even mobile games. The ability to collect and acquire CONTINUE READING
#7 game dev stuff | dodge mechanics
Dodge mechanics are a popular feature in many video games, especially those with fast-paced combat. They allow players to avoid incoming attacks, giving them more CONTINUE READING
#6 game dev stuff | adding poise
Are you tired of your game’s combat feeling stale and lacking in realism? Have you ever wanted to add a feature where characters can stagger CONTINUE READING
#5 game dev stuff | enemy AI
As a game developer, one of the most important aspects of creating a compelling game is having an effective and challenging enemy AI. One way CONTINUE READING
#4 game dev stuff | texture arrays
If you’re a game developer, you know how important it is to optimize your game’s performance. One way to do this is by using texture CONTINUE READING
#1 game dev stuff | object placement
Hey there! As the title suggests, I want to talk about how I managed to turn image A into this breathtaking and awesome composition of CONTINUE READING