Hello, everyone! I’ve returned from my trip to Turkey, and I’m brimming with newfound energy and a host of exciting ideas. I can’t wait to CONTINUE READING
#1 break | taking a break
Hello, everyone! I wanted to let you know that in the upcoming week, I’ll be taking a break from coding and game development as I’ll CONTINUE READING
#23 game dev stuff | game flow
Despite my recent focus on my Steam page, I made a deliberate choice to take a break this week and concentrate on enhancing the flow CONTINUE READING
#2 marketing stuff | getting the name right
Hello, everyone! I’m still in the midst of preparing my Steam page, including the creation of necessary assets like capsule art, and I’ve encountered a CONTINUE READING
#1 marketing stuff | setting up a steam page
Greetings, fellow developers! I’m here to provide you with an update on this week’s progress in my project. I’m pleased to announce that I’ve made CONTINUE READING
#22 game dev stuff | turn-based and stats
Greetings, fellow developers! I’m excited to share the progress I’ve made this week in my project. One of the key accomplishments is the implementation of CONTINUE READING
#21 game dev stuff | battle mechanics
Greetings, everyone! I’m excited to share the latest progress on my project with you. Building upon the layout I introduced last week, and considering that CONTINUE READING
#20 game dev stuff | battle UI
Hello, followers! I’ll keep this update brief as I’ve just returned from the gamescom and I’m quite exhausted. Last week, I dedicated most of my CONTINUE READING
#19 game dev stuff | locomotion
Hello there, dear readers! As I mentioned in my previous update, I’ve been diligently working on establishing the foundational elements of my second project. In CONTINUE READING
#18 game dev stuff | publish asap
Hello fellow developers! I’m thrilled to bring you a significant update this week. As I delved into refining the basic layout and blockout of my CONTINUE READING