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the baite studios

site of an indie solo game dev

Jan

Category: #art

#3 art stuff | pixel art characters

Posted On May 28, 2023January 31, 2025 By Jan
pixel art frogs

Hello there! It’s been a busy week with various tasks on my current project. I’ve been focused on implementing an interaction system, refining stair navigation, CONTINUE READING

Category: #gamedev

#11 game dev stuff | master scene and transitions

Posted On May 21, 2023January 14, 2025 By Jan
loading symbol

Hey there, fellow game developers! Today, I’m excited to discuss an upgraded scene structure that has taken my Unity projects to new heights. By implementing CONTINUE READING

Category: #gamedev

#10 game dev stuff | combat improvements

Posted On May 14, 2023February 2, 2025 By Jan
unity scriptable objects combat

Greetings! In this post, I would like to discuss a few tweaks I have made to the combat system to enhance its appearance and overall CONTINUE READING

Category: #art

#2 art stuff | pixel art tiles

Posted On May 7, 2023March 22, 2024 By Jan

Greetings everyone! I wanted to share my recent success in creating acceptable art as a game developer. As someone who has always struggled with traditional CONTINUE READING

Category: #gamedev

#9 game dev stuff | unity shader graph

Posted On April 30, 2023January 14, 2025 By Jan

This blog post will detail my experience utilizing Shader Graph to randomize 16×16 pixel textures on a grid structure. Step 1: Import Textures as Texture2DArray CONTINUE READING

Category: #art

#1 art stuff | pixel art for no art skills

Posted On April 23, 2023December 22, 2024 By Jan

Pixel art is a popular and effective art style that has been used in many classic and modern games. Despite its simplistic appearance, pixel art CONTINUE READING

Category: #blender

#4 blender stuff | dual quaternion skinning

Posted On April 16, 2023January 14, 2025 By Jan
dual quaternion skinning blender preserve volume

Dual quaternion skinning is a technique used in 3D computer graphics to deform a mesh while preserving its volume and avoiding artifacts such as skin CONTINUE READING

Category: #gamedev

#8 game dev stuff | procedural rewards

Posted On April 9, 2023December 22, 2024 By Jan
procedural loot gamedev table item effect

Rewards or loot mechanics are a popular feature in many games, including RPGs, action games, and even mobile games. The ability to collect and acquire CONTINUE READING

Category: #gamedev

#7 game dev stuff | dodge mechanics

Posted On April 2, 2023December 22, 2024 By Jan
dodge animation mechanics game dev

Dodge mechanics are a popular feature in many video games, especially those with fast-paced combat. They allow players to avoid incoming attacks, giving them more CONTINUE READING

Category: #gamedev

#6 game dev stuff | adding poise

Posted On March 26, 2023December 22, 2024 By Jan
poise system unity combat mechanic

Are you tired of your game’s combat feeling stale and lacking in realism? Have you ever wanted to add a feature where characters can stagger CONTINUE READING

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