Hello there! It’s been a busy week with various tasks on my current project. I’ve been focused on implementing an interaction system, refining stair navigation, CONTINUE READING
#11 game dev stuff | master scene and transitions
Hey there, fellow game developers! Today, I’m excited to discuss an upgraded scene structure that has taken my Unity projects to new heights. By implementing CONTINUE READING
#10 game dev stuff | combat improvements
Greetings! In this post, I would like to discuss a few tweaks I have made to the combat system to enhance its appearance and overall CONTINUE READING
#2 art stuff | pixel art tiles
Greetings everyone! I wanted to share my recent success in creating acceptable art as a game developer. As someone who has always struggled with traditional CONTINUE READING
#9 game dev stuff | unity shader graph
This blog post will detail my experience utilizing Shader Graph to randomize 16×16 pixel textures on a grid structure. Step 1: Import Textures as Texture2DArray CONTINUE READING
#1 art stuff | pixel art for no art skills
Pixel art is a popular and effective art style that has been used in many classic and modern games. Despite its simplistic appearance, pixel art CONTINUE READING
#4 blender stuff | dual quaternion skinning
Dual quaternion skinning is a technique used in 3D computer graphics to deform a mesh while preserving its volume and avoiding artifacts such as skin CONTINUE READING
#8 game dev stuff | procedural rewards
Rewards or loot mechanics are a popular feature in many games, including RPGs, action games, and even mobile games. The ability to collect and acquire CONTINUE READING
#7 game dev stuff | dodge mechanics
Dodge mechanics are a popular feature in many video games, especially those with fast-paced combat. They allow players to avoid incoming attacks, giving them more CONTINUE READING
#6 game dev stuff | adding poise
Are you tired of your game’s combat feeling stale and lacking in realism? Have you ever wanted to add a feature where characters can stagger CONTINUE READING