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the baite studios

site of an indie solo game dev

Jan

Category: #gamedev

#5 game dev stuff | enemy AI

Posted On March 19, 2023December 22, 2024 By Jan
visual studio behaviour tree boilerplate code

As a game developer, one of the most important aspects of creating a compelling game is having an effective and challenging enemy AI. One way CONTINUE READING

Category: #gamedev

#4 game dev stuff | texture arrays

Posted On March 12, 2023December 22, 2024 By Jan
unity texture2darray

If you’re a game developer, you know how important it is to optimize your game’s performance. One way to do this is by using texture CONTINUE READING

Category: #gamedev

#3 game dev stuff | destructible objects

Posted On March 5, 2023March 22, 2024 By Jan
destructible object unity

Hello readers! In this post I want to focus on implementing destructible objects. Sure, show us how to do it! To start, I created a CONTINUE READING

Category: #blender

#3 blender stuff | refining animations

Posted On February 26, 2023March 22, 2024 By Jan

Hey everyone! In this post I want to describe how I optimized my attack animations from this post, with help of some reddit users. What CONTINUE READING

Category: #gamedev

#2 game dev stuff | binary space partitioning

Posted On February 19, 2023March 22, 2024 By Jan

In this blog post, we’ll explore how to implement a binary space partitioning algorithm for procedural dungeon generation like in the following image. How did CONTINUE READING

Category: #blender

#2 blender stuff | animate your attacks

Posted On February 12, 2023December 22, 2024 By Jan1 Comment
idle pose attack animation blender

Are you tired of having your Blender characters just stand there like statues in the face of danger? Well, it’s time to bring out their CONTINUE READING

Category: #blender

#1 blender stuff | scaling animations

Posted On February 5, 2023March 22, 2024 By Jan
walk cycle animation

Hello again! This week I was desperately trying to get a character up and running, so that I could focus on some nice battle mechanics CONTINUE READING

Category: #gamedev

#1 game dev stuff | object placement

Posted On January 29, 2023March 22, 2024 By Jan1 Comment

Hey there! As the title suggests, I want to talk about how I managed to turn image A into this breathtaking and awesome composition of CONTINUE READING

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