Hello everyone! It’s been a while since my last post, and I apologize for the hiatus. I’ve been incredibly busy preparing for the announcement of CONTINUE READING
#27 game dev stuff | preparing the prototype
Greetings! I’m still actively working on bringing the demo/prototype/vertical slice to life. My focus has been on addressing minor issues such as refining the fog CONTINUE READING
#26 game dev stuff | still demo/prototype
Hello there! Building upon the changes from last week, I’ve implemented a new dice pool system, streamlining the necessary stats to five – half of CONTINUE READING
#25 game dev stuff | demo/prototype
Hello, everyone! Continuing from last week’s update, I’ve completed the foundational theme track for the game. While I’d love to share the entire track, file CONTINUE READING
#4 music stuff | main theme
Greetings, everyone! I’m excited to share that I’ve finally crafted a musical piece that perfectly encapsulates the intended mood for my game. It took some CONTINUE READING
#3 music stuff | still composing music
Actually I’m still immersed in the composition of game music. This task proves quite challenging as I am still trying to get my head around CONTINUE READING
#2 music stuff | still composing music
I’m still immersed in the composition of game music, a task that proves challenging as I strive to capture the exact emotions I envision for CONTINUE READING
#1 music stuff | first time composing music
A few weeks ago, I incorporated music from various animes and games to help maintain the atmosphere I envision for my game. It served as CONTINUE READING
#24 game dev stuff | name your game
Dear game devs! I’m still battling COVID, which is making coding quite challenging. So, I’ve shifted my focus to planning and doing some art, which CONTINUE READING
#3 break | extended break
Hello, everyone! Unfortunately, there hasn’t been much progress since last week as I’ve come down with COVID and I’m currently bedridden, focusing on getting back CONTINUE READING