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the baite studios

site of an indie solo game dev

Category: #leveldesign

#1 level design stuff | layout

Posted On August 6, 2023February 17, 2025 By Jan
level design layout

Greetings, everyone! I hope you’re all doing well. I’m excited to share my weekly update, although I must confess that last week wasn’t filled with CONTINUE READING

Category: #gamedev

#17 game dev stuff | level design

Posted On July 30, 2023February 10, 2025 By Jan
level design layout

Greetings, fellow game developers! I’m excited to share my progress from this week with you. The main focus of my efforts was on designing the CONTINUE READING

Category: #art

#6 art stuff | new models

Posted On July 23, 2023February 15, 2025 By Jan
pixel art ground model

Hello, fellow developers! I hope you’re all doing well. Today’s update is relatively concise, as I mainly focused on crafting new models and animations for CONTINUE READING

Category: #gamedev

#16 game dev stuff | updating tile sets

Posted On July 16, 2023February 8, 2025 By Jan

Hello there! In my very first post, I shared insights on utilizing procedural algorithms to create visually appealing tile sets. As my project progressed, I CONTINUE READING

Category: #gamedev

#15 game dev stuff | fixing camera issues

Posted On July 9, 2023February 12, 2025 By Jan
unity camera movement

Greetings, fellow developers! I hope you’re all doing well. In my previous update, I discussed my exploration of different approaches, such as dithering effects, to CONTINUE READING

Category: #gamedev

#14 game dev stuff | dithering

Posted On July 2, 2023February 10, 2025 By Jan

Greetings, fellow developers! I hope you’re all doing well. This week, I dedicated my time solely to coding, focusing on optimizing an essential aspect of CONTINUE READING

Category: #art

#5 art stuff | pixel art and animations

Posted On June 25, 2023February 16, 2025 By Jan

Greetings, fellow game developers! Not much to share with all of you this week. Mainly worked to fix some old animations, and created some icons, CONTINUE READING

Category: #gamedev

#13 game dev stuff | mapping the dungeon

Posted On June 18, 2023January 31, 2025 By Jan
dungeon map pseudo code unity c#

Greetings, fellow game developers! Today, I want to share with you an exciting development in my current project: the creation of a dungeon map. In CONTINUE READING

Category: #art

#4 art stuff | pixel art

Posted On June 11, 2023February 16, 2025 By Jan

Greetings, fellow game developers! I’m excited to share with you my recent breakthrough in productivity. After realizing the importance of structure and focus in my CONTINUE READING

Category: #gamedev

#12 game dev stuff | planning ahead

Posted On June 4, 2023February 10, 2025 By Jan
zig zag pattern

Hello there! This week, while working on my current project, I’ve come to realize the importance of adopting a more structured approach to maximize my CONTINUE READING

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