Dual quaternion skinning is a technique used in 3D computer graphics to deform a mesh while preserving its volume and avoiding artifacts such as skin CONTINUE READING
#3 blender stuff | refining animations
Hey everyone! In this post I want to describe how I optimized my attack animations from this post, with help of some reddit users. What CONTINUE READING
#2 blender stuff | animate your attacks
Are you tired of having your Blender characters just stand there like statues in the face of danger? Well, it’s time to bring out their CONTINUE READING
#1 blender stuff | scaling animations
Hello again! This week I was desperately trying to get a character up and running, so that I could focus on some nice battle mechanics CONTINUE READING