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the baite studios

site of an indie solo game dev

#blender

Category: #blender

#4 blender stuff | dual quaternion skinning

Posted On April 16, 2023January 14, 2025 By Jan
dual quaternion skinning blender preserve volume

Dual quaternion skinning is a technique used in 3D computer graphics to deform a mesh while preserving its volume and avoiding artifacts such as skin CONTINUE READING

Category: #blender

#3 blender stuff | refining animations

Posted On February 26, 2023March 22, 2024 By Jan

Hey everyone! In this post I want to describe how I optimized my attack animations from this post, with help of some reddit users. What CONTINUE READING

Category: #blender

#2 blender stuff | animate your attacks

Posted On February 12, 2023December 22, 2024 By Jan1 Comment
idle pose attack animation blender

Are you tired of having your Blender characters just stand there like statues in the face of danger? Well, it’s time to bring out their CONTINUE READING

Category: #blender

#1 blender stuff | scaling animations

Posted On February 5, 2023March 22, 2024 By Jan
walk cycle animation

Hello again! This week I was desperately trying to get a character up and running, so that I could focus on some nice battle mechanics CONTINUE READING