As a game developer, one of the most important aspects of creating a compelling game is having an effective and challenging enemy AI. One way CONTINUE READING
#4 game dev stuff | texture arrays
If you’re a game developer, you know how important it is to optimize your game’s performance. One way to do this is by using texture CONTINUE READING
#3 game dev stuff | destructible objects
Hello readers! In this post I want to focus on implementing destructible objects. Sure, show us how to do it! To start, I created a CONTINUE READING
#3 blender stuff | refining animations
Hey everyone! In this post I want to describe how I optimized my attack animations from this post, with help of some reddit users. What CONTINUE READING
#2 game dev stuff | binary space partitioning
In this blog post, we’ll explore how to implement a binary space partitioning algorithm for procedural dungeon generation like in the following image. How did CONTINUE READING
#2 blender stuff | animate your attacks
Are you tired of having your Blender characters just stand there like statues in the face of danger? Well, it’s time to bring out their CONTINUE READING
#1 blender stuff | scaling animations
Hello again! This week I was desperately trying to get a character up and running, so that I could focus on some nice battle mechanics CONTINUE READING
#1 game dev stuff | object placement
Hey there! As the title suggests, I want to talk about how I managed to turn image A into this breathtaking and awesome composition of CONTINUE READING